CISG112 Foundations of Game Design
Department of Science, Technology, Engineering & Mathematics: Computer/Information Science
-
Course Number and Title
CISG112 Foundations of Game Design -
Number of Credits
3 credits -
Minimum Number of Instructional Minutes Per Semester
2250 -
Prerequisites
CISG102 (C or better)Corequisites
CISC115 -
Other Pertinent Information
None -
Catalog Course Description
This course introduces the foundations of digital game design from both a theoretical and practical perspective. Students will apply solid game design and software engineering practices to complete lab assignments. They will work in teams to develop a simple original game which will undergo peer and instructor evaluation. -
Required Course Content and Direction
-
Learning Goals:
- Course Students will:
- apply game programming ability using game design engines;
- incorporate essential game design and software engineering concepts in the completion of lab assignments;
- collaborate as a member of a design team to develop a functional prototype of an original casual game;
- demonstrate understanding of "Best Practices" in game design in lab assignments and group project;
- define the roles of a game design development team and delegate group work in accordance with those roles; and
- contribute to a class wiki and utilize other game wikis as collaborative learning tools.
- Core (if applicable) This course is not included in the Core.
-
Planned Sequence of Topics and/or Learning Activities:
- Game Software
- Introduction to Scripts
- Core Classes
- Basic Game Classes
- Gameplay Classes
- Mission Objects
- Game Setup Scripting
- Gameplay Scripting
- Special Effects
- Standard Game Engine GUI Controls
- Game Interfaces
- Stages of the Design Process
- Concept Stage
- Brainstorming
- Genre Identification
- Target Audience Identification
- Elaboration (Development) Stage
- Primary Gameplay Mode Definition
- Character Definition
- Core Mechanics Design
- Documentation
- Portfolio Development
- Game Software
-
Assessment Methods for Core Learning Goals:
- Course All Discipline-Specific Course Objectives will be assessed as follows:
- Core (if applicable) This course is not included in the Core.
The student will apply game design concepts and principles to solve problems. Formal assessment will consist of open-ended questions reflecting theoretical and applied situations, as well as laboratory exercises and development of games for education and recreation.
-
Reference, Resource, or Learning Materials to be used by Students:
Departmentally selected textbook and/or readings. Details provided by the instructor of each course section. See Course Format.
-
-
Teaching Methods Employed
Use of lecture and hands-on demonstrations will be augmented at individual teacher's discretion.
Review/Approval Date - 2/08

