CISG112 Foundations of Game Design
Department of Science, Technology, Engineering & Mathematics: STEM Department Archive
- I. Course Number and Title
- CISG112 Foundations of Game Design Course No Longer Offered
- II. Number of Credits
- 3 credits
- III. Number of Instructional Minutes
- 2250
- IV. Prerequisites
- CISG102 (C or better)
- Corequisites
- CISC115
- V. Other Pertinent Information
- None
- VI. Catalog Course Description
- This course introduces the foundations of digital game design from both a theoretical and practical perspective. Students will apply solid game design and software engineering practices to complete lab assignments. They will work in teams to develop a simple original game, which will undergo peer and instructor evaluation.
- VII. Required Course Content and Direction
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Course Learning Goals
Students will:
- apply game programming ability using game design engines;
- incorporate essential game design and software engineering concepts in the completion of lab assignments;
- collaborate as a member of a design team to develop a functional prototype of an original casual game;
- demonstrate understanding of "Best Practices" in game design in lab assignments and group project;
- define the roles of a game design development team and delegate group work in accordance with those roles; and
- contribute to a class wiki and utilize other game wikis as collaborative learning tools.
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Planned Sequence of Topics and/or Learning Activities
Course Outline:
- Game Software
- Introduction to Scripts
- Core Classes
- Basic Game Classes
- Gameplay Classes
- Mission Objects
- Game Setup Scripting
- Gameplay Scripting
- Special Effects
- Standard Game Engine GUI Controls
- Game Interfaces
- Stages of the Design Process
- Concept Stage
- Brainstorming
- Genre Identification
- Target Audience Identification
- Elaboration (Development) Stage
- Primary Gameplay Mode Definition
- Character Definition
- Core Mechanics Design
- Documentation
- Portfolio Development
- Game Software
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Assessment Methods for Course Learning Goals
Formal assessment will consist of open-ended questions reflecting theoretical and applied situations, as well as laboratory exercises and development of games for education and recreation. -
Reference, Resource, or Learning Materials to be used by Student:
Departmentally-selected textbook and/or readings. Details provided by the instructor of each course section. See course syllabus.
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Review/Approval Date - 2/08; New Core 8/2015