CISG102 Introduction to Game Design and Simulation
Department of Science, Technology, Engineering & Mathematics: STEM Department Archive
- I. Course Number and Title
- CISG102 Introduction to Game Design and Simulation Course No Longer Offered
- II. Number of Credits
- 3 credits
- III. Number of Instructional Minutes
- 2250
- IV. Prerequisites
- Reading Placement Test score Level 3
- Corequisites
- None
- V. Other Pertinent Information
- None
- VI. Catalog Course Description
- This course introduces the basic techniques, concepts, and vocabulary of electronic game and simulation development. Topics, such as storyboarding, character creation, scorekeeping, and the psychology of gaming will be discussed. Additionally, students develop games for both recreation and educational settings utilizing several types of software.
- VII. Required Course Content and Direction
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Course Learning Goals
Students will:
- demonstrate game design ability, using current game creation software to complete lab assignments;
- construct clear and concise documentation for lab assignments and original game;
- analyze several popular games from commonly used genres, examining both form and functionality; and
- develop an effective understanding of the various segments of the digital media industry, and the different employment opportunities within that industry.
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Planned Sequence of Topics and/or Learning Activities
Course Outline:
- History of Electronic Gaming and Simulation
- Digital Game Genres and Platforms
- The Psychology of Gaming
- Games and the Imagination
- Emotional Response to Color
- Games as Wish Fulfillment
- Games as the Expression of Power
- Theme and Audience
- Choices and Consequences
- Fundamentals of Design
- Balance
- Core Mechanics
- Game Flow
- Level Design
- Plot
- Rules of Play
- The Gaming Industry
- Size and Scope of the Game Design and Simulation Industry
- Independent "Indie" Game Designers
- Game Design Companies
- Game-Related Industries
- Jobs in the Game Design and Simulation Field
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Assessment Methods for Course Learning Goals
All Discipline-Specific Course Objectives will be assessed as follows:
The student will apply game design concepts and principles to solve problems. F ormal assessment will consist of open-ended questions reflecting theoretical and applied situations, as well as laboratory exercises and development of games for education and recreation.
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Reference, Resource, or Learning Materials to be used by Student:
Departmentally-selected textbook and/or readings. Details provided by instructor of each course section. See course syllabus.
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Review/Approval Date - 2/08; New Core 8/2015