Getting Started With This Course
This information has expired. If you are looking for current course
information you must go to the current semester course information page.
Accessing Your Course
Canvas (by Instructure)
Your course is using Canvas. If you are new to Canvas, please visit the
Canvas Basics course space
to become familiar with Canvas prior to the start of your course. No login is required to
access this space.
You will be able to login to Canvas about two weeks prior to the start of your class.
However, your course becomes available as of 1 AM on the official course
Log in to your Canvas course space at
- Username: Your username is the same for every system at Bucks.
- Password: your Bucks Network password (used to log into any Bucks campus computer or to access any Bucks Library online database from off campus.)
If you do not know your Bucks Username, you can retrieve it by using the Find Your Username Form. Enter your Name, Birthday (mm/dd/yyyy) and either your 7 digit student ID number OR your social security number, then click Submit. Your Bucks username will display on the screen.
Note: Students are uploaded to Canvas several times a day. If you registered late, you won't be
able to access Canvas until the next upload takes place.
Purchasing Your Books and Other Course Materials
While you may purchase your books and other course materials from the provider of your choice (using the
ISBN number available through the course's academic department
where applicable to ensure the correct version), both the campus bookstore
and our online bookstore,
guarantee that they stock the correct version for your course.
Approximately 3 weeks prior to the start of the session you can use the link
below to see the list of books that have been selected by your instructor. If you have
any questions about the course materials listed, please contact your instructor or the academic
this link to see the book list for your course.
Other Information about the Course
This is a first course for computer science students, providing an introduction to the use and impact of computers, numbering systems, data representations, the fundamentals of structured programming, and problem solving through the use of logic design tools. Students develop programs using the Java object-oriented programming language. There is no need to come to campus for this course, as grading will involve online exams, online submitted programming exercises, and online discussion participation, facilitated through Canvas. The textbook is required reading as you go through the course. In addition to the online material that will guide students through the course, students will use the textbook and jGrasp Java IDE software (downloaded from www.jgrasp.org to install on their computer) to work with the Java programming language.