CISC115: Computer Science I
Section: E59     (eLearning)

About This Course


Semester and YearFall 2014 / (15 weeks): Aug 27, 2014 to Dec 19, 2014
(See "Getting Started" below for details about orientation)

Instructor(s)

Steven Miller   Email: millers@bucks.edu
Phone: 215-968-8305

Course Credits

4 credits

Time Requirements

Plan a minimum of 6 - 9 hours per week for your coursework. While online learning courses provide flexibility in time, geography, and travel, the work required for successful completion is identical to that for the face-to-face course.   Your instructor may specify additional time requirements in the "Other information" field below or during your orientation.

Delivery Mode

eLearning:
Web-based course

Official College Course Description

The complete college course description can be viewed at:

Student Characteristics

Open to self-motivated, self-disciplined students who can handle college-level work and study independently.

Instructor Provided Course Format

A sample Course Format is typically available in WebAdvisor's "Search for Sections" results. Course Formats explain how the instructor will conduct the class and may include: course policies, grading guidelines, assignment due dates, etc.

Student Requirements

This course has the following requirements for students:
  • Read the important instructor supplied information located at the end of this document

Getting Started With This Course


Orientation(s)

Orientation for this course is recommended.

Online chat

Your instructor will hold the orientation online using synchronous chat and other tools.

Date:8/27/14
Time:7pm - 8pm
Online Location of
LIVE Orientation:
Canvas on-line chat

Other Orientation Information
Instructor will provide introduction, and review the online course structure and textbook and programming software/resource students will use, during on-line orientation event.

Accessing Your Course

Canvas (by Instructure)

Your course is using Canvas. If you are new to Canvas, please visit the Canvas Basics course space to become familiar with Canvas prior to the start of your course. No login is required to access this space.

You will be able to login to Canvas about two weeks prior to the start of your class. However, your course becomes available as of 1 AM on the official course start date.

Logging In

Log in to your Canvas course space at bucks.instructure.com

  • Username: Your username is the same for every system at Bucks.
  • Password: your Bucks Network password (used to log into any Bucks campus computer or to access any Bucks Library online database from off campus.)

If you do not know your Bucks Username, go to WebAdvisor. Select Account information (upper right hand corner of the screen) then select What's My User ID? and follow the prompts. You will need to provide your last name AND either your 7 digit student ID number OR your social security #. Your Bucks username will display on the screen.

Note: Students are uploaded to Canvas several times a day. If you registered late, you won't be able to access Canvas until the next upload takes place.


Purchasing Your Books and Other Course Materials

While you may purchase your books and other course materials from the provider of your choice (using the ISBN number available through the course's academic department where applicable to ensure the correct version), both the campus bookstore and our online bookstore, guarantee that they stock the correct version for your course.

Approximately 3 weeks prior to the start of the session you can use the link below to see the list of books that have been selected by your instructor. If you have any questions about the course materials listed, please contact your instructor or the academic department directly.

Click this link to see the book list for your course.


Other Information about the Course

Check Canvas for viewing access only, as early as 8/20/14.

This is a first course for computer science students, providing an introduction to the use and impact of computers, numbering systems, data representations, the fundamentals of structured programming, and problem solving through the use of logic design tools. Students develop programs using the Java object-oriented programming language. There is no need to come to campus for this course, as grading will involve online exams, online submitted programming exercises, and online discussion participation, facilitated through Canvas. The textbook is required reading as you go through the course. In addition to the online material that will guide students through the course, students will use the textbook and jGrasp Java IDE software (downloaded from www.jgrasp.org to install on their computer) to work with the Java programming language.