Digital Game and Simulation Design
Occupational Major
Science, Technology, Engineering & Mathematics Department
Founders 112 • phone (215) 968-8305
Curriculum Code No. 2182
The Digital Game and Simulation Design major will prepare students for careers in the digital media industry such as, entry-level game programmers, quality assurance testers or level designers. Minimum skills an individual would be expected to develop by program completion include the ability to:
- plan, develop, and produce working electronic games/simulations using industry standard software tools and game design principles.
- demonstrate knowledge of the various aspects of the Digital Game and Simulation Design Industry.
- display professional conduct and interpersonal communication skills.
- work effectively with others in a team-oriented development environment.
Degree Course Requirements
| CISG102 | Introduction to Game and Simulation Design | 3 |
| CISG112 | Foundations of Game Design D | 3 |
| CISG221 | Game Studio I- Design and Development D | 4 |
| CISG222 | Game Studio II - Playtesting and Prototyping D | 4 |
| CISC115 | Computer Science I D | 4 |
| CISC122 | Computer Science II D | 4 |
| CISC211 | Object Oriented C++ D | 4 |
| COMP110 | English Composition I A | 3 |
| COMP111 | English Composition II D | 3 |
| VAMM209 | Multimedia Concepts I D | 3 |
| VAMM130 | 3-D Modeling Concepts D | 3 |
| VAMM230 | 3-D Animation D | 3 |
| PSYC110 | Introduction to Psychology 2 | 3 |
| COMT101 | Introduction to Theatre | 3 |
| MUSC124 | Electronic Music Synthesis I 1 | 3 |
| College Level Mathematics ElectiveA, B, 3 | 3 | |
| INTG285 | Integration of Knowledge C, D, 4 | 3 |
| COMM105 | Interpersonal Communications Sup>5 | 3 |
| COMM110 | Effective Speaking D | 3 |
| Total Credits | 62 |
Recommended Semester Sequence
The recommended course sequence is designed for full-time students who average 15 credit hours per semester. Students may need more time to complete major requirements based on placement testing. This additional time will entail some adjustments to the sequence recommended.
First Semester |
||
| COMP110 | English Composition I A | 3 |
| College Level Mathematics Elective A, B, 3 | 3 | |
| PSYC110 | Introduction to Psychology 2 | 3 |
| CISC115 | Computer Science I D | 4 |
| CISG102 | Intro to Game/Simulation Design | 3 |
| 16 | ||
Second Semester |
||
| COMP111 | English Composition II D | 3 |
| VAMM130 | 3-D Modeling Concepts D | 3 |
| VAMM209 | Multimedia Concepts D | 3 |
| CISG112 | Foundations of Game Design D | 3 |
| CISC122 | Computer Science II D | 4 |
| 16 | ||
Third Semester |
||
| CISC211 | Object Oriented C++ D | 4 |
| CISG221 | Game Studio I- Design and DevelopmentD | 4 |
| COMT101 | Intro to Theatre | 3 |
| VAMM230 | 3-D Animation D | 3 |
| 14 | ||
Fourth Semester |
||
| MUSC124 | Electronic Music Synthesis I 1 | 3 |
| CISG222 | Game Studio II - Playtesting and Prototyping D | 4 |
| COMM105 | Interpersonal Communications 5 | 3 |
| COMM110 | Effective Speaking D | 3 |
| INTG285 | Integration of Knowledge C, D, 4 | 3 |
| 16 | ||
A Placement testing required
B Consult an advisor. At least one course must be chosen from the following: MATH110, MATH115, MATH117, MATH120, MATH122, MATH125 or MATH140
C Any INTG course may be chosen
D Course requires prerequisite.
1 Satisfies Creative Expression
2 Satisfies Social Perspectives
3 Satisfies College Level Mathematics or Science
4 Satisfies College Writing Intensive
5 Satisfies Personal Health















