VAMM210 Multimedia Concepts II

Department of The Arts: Multimedia and Web Design

I. Course Number and Title
VAMM210 Multimedia Concepts II
II. Number of Credits
3 credits
III. Minimum Number of Instructional Minutes Per Semester
IV. Prerequisites
VAMM209 (C or better) or equivalent knowledge with permission of the Department of the Arts
V. Other Pertinent Information
This studio course meets in a lab and will require the students to complete assignments using software. The software is available in designated labs on campus.
VI. Catalog Course Description
Building on the foundation of Multimedia Concepts I, students add interactivity to their projects. Basic scripting and advanced design are covered. The course provides students with the skills needed to develop an advanced interactive multimedia project.
VII. Required Course Content and Direction
  1. Learning Goals:

    1. Course Learning Goals

    2. Students will be able to

      1. create interactive projects using built-in functions of the software application;
      2. create functions using the scripting languages available in the applications;
      3. design a plan for an advanced multimedia project;
      4. build a user interface for an interactive project;
      5. create and edit an advanced multimedia project using the appropriate tools for each function; and
      6. analyze projects through critiques, oral presentations, and discussions.

    3. Core Learning Goals (if applicable)

    4. This course is not included in the Core.
  2. Planned Sequence of Topics and/or Learning Activities:

    Students will

    1. create an interactive project that demonstrates:
      1. mastery of advanced authoring tools;
      2. design requirements for production<;/li>
      3. development and modification of multimedia assets; and
      4. project planning for a function-based team.

    2. create scripts that will enhance interactivity and include:
      1. scoping variables;
      2. dynamic evaluation of variables<;/li>
      3. numeric operators;
      4. efficient modular and reusable code<;/li>
      5. functions and control structures;
      6. defining classes and utilizing built-in classes;
      7. identify methods and properties of objects;
      8. inheriting and extending classes; and
      9. typing variables.

    3. apply design principles to:
      1. create user navigation that will enhance system usability;
      2. identify and embed needed helper applications and help files; and
      3. ensure accessibility to the project by applying recognized Accessibility Standards.

    4. plan and develop a multimedia project that:
      1. deliver content using CD, DVD, and/or the web;
      2. integrate design and coding skills; and
      3. include testing and evaluation of the project.
  3. Assessment Methods for Core Learning Goals:

    1. Assessment Methods for Course Learning Goals
    2. Student assessment is based on the successful completion of assigned projects, the presentation of projects, and critiques.

    3. Assessment Methods for Core Learning Goals (if applicable)

    4. This course is not included in the Core.
  4. Reference, Resource, or Learning Materials to be used by Students:

    Departmentally selected text, as well as support materials created by the instructor, software developer, or department. See course format.
VIII. Teaching Methods Employed
Section VIII is not being used in new and revised syllabi as of 12/10/08.

Review/Approval Date - 12/04; Revised 6/09; Revised 4/2012