VAMM130 3-D Modeling Concepts

Department of The Arts: Multimedia and Web Design

I. Course Number and Title
VAMM130 3-D Modeling Concepts
II. Number of Credits
3 credits
III. Minimum Number of Instructional Minutes Per Semester
4050
IV. Prerequisites
None
Corequisites
None
V. Other Pertinent Information
Students work on assignments outside of class; the software will be available in designated labs on campus.
VI. Catalog Course Description
Three-dimensional concepts and design techniques are presented through lecture and demonstration. The student, through studio experience, uses these concepts to design and create a digital 3-D environment. Current animation and graphic software is used in this class.
VII. Required Course Content and Direction
  1. Learning Goals:

    1. Course
    2. Students will:
      1. apply 3-D concepts to digital 3-D environment construction;
      2. design and develop primitive and complex forms and their environments;
      3. appropriately use a variety of 2-D and 3-D computer graphics software;
      4. apply 3-D models in motion techniques to projects; and
      5. create screen-based 3-D projects.

    3. Core (if applicable)
    4. This course is not included in the Core.
  2. Planned Sequence of Topics and/or Learning Activities:

    Students will:
    1. apply the concepts of 3-D space (XYZ coordinate space), curve NURBS (Non-Uniform Rational B-Splines, and surface (parametric) creation to create 3-D models;
    2. demonstrate digital modeling, CAD, blueprints, stereo- lithography, and animation techniques;
    3. design and develop:
      1. primitives;
      2. evolves and sweeps;
      3. plane and surface rotations and transformations;
      4. 3-D perspective modification; and
      5. views for the construction of models.
    4. create photographic perspective matching, color mapping, lighting, and photographic quality rendering;
    5. organize, catalog, and maintain image files;
    6. conceptualize and plan solutions to design problems; and
    7. prepare models and environments that can be used when 3-D motion is scripted.
  3. Assessment Methods for Core Learning Goals:

    1. Course
    2. Student assessment is based on the successful completion of assigned projects, the presentation of projects, and critiques.

    3. Core (if applicable)
    4. This course is not in the Core.
  4. Reference, Resource, or Learning Materials to be used by Students:

    Instructor-created handouts, textbooks, trade books, web resources, tutorials, or videos will be used. See course format.
VIII. Teaching Methods Employed
Section VIII is not being used in new and revised syllabi as of 12/10/08.

Review/Approval Date - 12/04; Revised 6/09; Revised 4/2012