CISG102 Introduction to Game Design and Simulation

Department of Science, Technology, Engineering & Mathematics: Computer/Information Science

I. Course Number and Title
CISG102 Introduction to Game Design and Simulation
II. Number of Credits
3 credits
III. Minimum Number of Instructional Minutes Per Semester
IV. Prerequisites
Reading Placement Test score Level 3
V. Other Pertinent Information
VI. Catalog Course Description
This course introduces the basic techniques, concepts, and vocabulary of electronic game and simulation development. Topics, such as storyboarding, character creation, scorekeeping, and the psychology of gaming will be discussed. Additionally students will develop games for both recreation and educational settings utilizing several types of software.
VII. Required Course Content and Direction
  1. Learning Goals:

    1. Course
    2. Students will:
      1. demonstrate game design ability using current game creation software to complete lab assignments;
      2. construct clear and concise documentation for lab assignments and original game;
      3. analyze several popular games from commonly used genres, examining both form and functionality; and
      4. develop an effective understanding of the various segments of the digital media industry and the different employment opportunities within that industry.

    3. Core (if applicable)
    4. This course is not included in the Core.
  2. Planned Sequence of Topics and/or Learning Activities:

    1. History of Electronic Gaming and Simulation
    2. Digital Game Genres and Platforms
    3. The Psychology of Gaming
      1. Games and the Imagination
      2. Emotional Response to Color
      3. Games as Wish Fulfillment
      4. Games as the Expression of Power
      5. Theme and Audience
      6. Choices and Consequences

    4. Fundamentals of Design
      1. Balance
      2. Core Mechanics
      3. Game Flow
      4. Level Design
      5. Plot
      6. Rules of Play

    5. The Gaming Industry
      1. Size and Scope of the Game Design and Simulation Industry
      2. Independent "Indie" Game Designers
      3. Game Design Companies
      4. Game Related Industries

    6. Jobs in the Game Design and Simulation Field
  3. Assessment Methods for Core Learning Goals:

    1. Course
    2. All Discipline-Specific Course Objectives will be assessed as follows:

      The student will apply game design concepts and principles to solve problems. Formal assessment will consist of open-ended questions reflecting theoretical and applied situations, as well as laboratory exercises and development of games for education and recreation.

    3. Core (if applicable)
    4. This course is not included in the Core.
  4. Reference, Resource, or Learning Materials to be used by Students:

    Departmentally selected textbook and/or readings. Details provided by instructor of each course section. See Course Format.
VIII. Teaching Methods Employed
Use of lecture and hands-on demonstrations will be augmented at individual teacher's discretion.

Review/Approval Date - 2/08