VAMM230 3-D Animation

Department of The Arts: Multimedia and Web Design

I. Course Number and Title
VAMM230 3-D Animation
II. Number of Credits
3 credits
III. Number of Instructional Minutes
IV. Prerequisites
VAMM130 (C or better) or equivalent knowledge with permission of the Department of the Arts
V. Other Pertinent Information
Students work on assignments outside of class; the software will be available in designated labs on campus.
VI. Catalog Course Description
Three-dimensional animation techniques are presented through lecture and demonstration. Students build on the concepts of 3-D modeling to expand their project to include motion scripting of fully mapped and lighted scenes. Animation and graphic editing applications are used in the course.
VII. Required Course Content and Direction
  1. Course Learning Goals

    Students will be able to:

    1. assess a creative problem in 3-D scene construction and animation and develop a solution design;
    2. construct scenes and motion scripts for animation;
    3. apply the techniques of 3-D development to model, apply lighting and texture mapping, and render a project;
    4. apply the techniques of 2-D imaging for texture mapping and control of surface appearance in both surface and volumetric modes;
    5. apply the concepts learned to create a 3-D animation; and
    6. analyze projects through critiques, oral presentations, and discussions.
  2. Planned Sequence of Topics and/or Learning Activities

    Students will:

    1. create animations that include: stop-action, cells, and roto-scoping;
    2. create movement in three-dimensional XYZ coordinate space;
    3. demonstrate mastery of 3-D concepts including:
      1. timelines and intervals;
      2. frames per second;
      3. event markers; and
      4. motion control.
    4. apply camera views, orientation, perspective lenses, and view management tools to create motion;
    5. control transformations and other effects;
    6. apply volumetric effects including: spot, and point lighting, fog, and clouds;
    7. develop scripts to create motion;
    8. manage hierarchical systems that contain;
      1. shapes and instances;
      2. inverse kinematics;
      3. bones and skeletons;
      4. flex and balance; and
      5. object composition.
    9. construct for memory conservation, speed of rendering, and processing;
    10. prepare storyboards and project presentations; and
    11. render formats specific to video, interactive projects, gaming, and the web.
  3. Assessment Methods for Course Learning Goals

    Student assessment is based on the successful completion of assigned projects, the presentation of projects, and critiques.
  4. Reference, Resource, or Learning Materials to be used by Student:

    Instructor-created handouts, textbooks, trade books, web resources, tutorials, or videos will be used. See course syllabus.

Review/Approval Date - 12/04; Revised 6/09; Revised 4/2012; New Core 8/2015