CISG222 Game Studio II - Prototyping, Playtesting and Production
Department of Science, Technology, Engineering & Mathematics: Computer/Information Science
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Course Number and Title
CISG222 Game Studio II - Prototyping, Playtesting and Production -
Number of Credits
4 credits -
Minimum Number of Instructional Minutes Per Semester
3000 minutes -
Prerequisites
CISG221 (C or better)Corequisites
None -
Other Pertinent Information
Students will use the materials produced in CISG221 - Game Studio I, Concepts and Design, to develop their prototype. -
Catalog Course Description
Using the materials produced in CISG221 - Game Studio I, Concepts and Design, students will work in teams to build a fully functional digital game in accordance with best design practices, industry standard tools and procedures. -
Required Course Content and Direction
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Learning Goals:
Course specific - The students will be able to:
- develop a working game prototype using a development tool of their choosing while working in design teams;
- demonstrate a working knowledge of usability testing, quality assurance testing, and the iterative design process by applying these skills to their prototype;
- create a portfolio of their work to show to potential employers; and;
- demonstrate knowledge about the game industry, including publishing, platforms, job roles, required skill sets, and professional networking.
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Planned Sequence of Topics and/or Learning Activities:
- Prototyping
- Game tuning
- Alpha testing
- Beta testing
- QA and usability testing
- Final product documentation
- Production scheduling
- Advanced project management
- Portfolio and resume development
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Assessment Methods for Core Learning Goals:
This course is not in the Core.All Discipline-Specific Course Objectives will be assessed as follows:
- The student will apply game design concepts and principles to solve problems. Formal assessment will consist of open-ended questions reflecting theoretical and applied situations, as well as laboratory exercises and development of games for education and recreation.
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Reference, Resource, or Learning Materials to be used by Students:
Departmentally selected textbook and/or readings. Details provided by instructor of each course section. See Course Format.
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Teaching Methods Employed
Review/Approval Date - 2/08

